Projetowanie gier i transektów dla zrównaważonego miasta. Gaming and transect design for a sustainable city | Kütüphane.osmanlica.com

Projetowanie gier i transektów dla zrównaważonego miasta. Gaming and transect design for a sustainable city

İsim Projetowanie gier i transektów dla zrównaważonego miasta. Gaming and transect design for a sustainable city
Yazar Camiz, Alessandro
Basım Tarihi: 2023
Basım Yeri - Wydawnictwo Politechniki Śląskiej, Gliwice
Konu Architecture, Urban design, Urban morphology, Transect urbanism
Tür Kitap
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 978-83-7880-887-9
Kayıt Numarası f2d480bb-64b4-41dd-a011-ff325917c762
Lokasyon Architecture
Tarih 2023
Örnek Metin In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies. The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Editör Bradecki, T., Dymarska, N., Sanigórska, M.
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Projetowanie gier i transektów dla zrównaważonego miasta. Gaming and transect design for a sustainable city

Yazar Camiz, Alessandro
Basım Tarihi 2023
Basım Yeri - Wydawnictwo Politechniki Śląskiej, Gliwice
Konu Architecture, Urban design, Urban morphology, Transect urbanism
Tür Kitap
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 978-83-7880-887-9
Kayıt Numarası f2d480bb-64b4-41dd-a011-ff325917c762
Lokasyon Architecture
Tarih 2023
Örnek Metin In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies. The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Editör Bradecki, T., Dymarska, N., Sanigórska, M.
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