Designing games and transects for a sustainable city. Gaming and transect design for a sustainable city

Title Designing games and transects for a sustainable city. Gaming and transect design for a sustainable city
Author Camiz, Alessandro
Publication Date: 2023
Publication Place - Silesian University of Technology Publishing House, Gliwice
Subject Architecture, Urban design, Urban morphology, Transect urbanism
Type Book
Language English
Digital Yes
Manuscript No
Library: Özyeğin University
Library Asset ID 978-83-7880-887-9
Record ID f2d480bb-64b4-41dd-a011-ff325917c762
Library Location Architecture
Date 2023
Sample Text In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies. The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Editör Bradecki, T., Dymarska, N., Sanigórska, M.
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Designing games and transects for a sustainable city. Gaming and transect design for a sustainable city

Author Camiz, Alessandro
Publication Date 2023
Publication Place - Silesian University of Technology Publishing House, Gliwice
Subject Architecture, Urban design, Urban morphology, Transect urbanism
Type Book
Language English
Digital Yes
Manuscript No
Library Özyeğin University
Library Asset ID 978-83-7880-887-9
Record ID f2d480bb-64b4-41dd-a011-ff325917c762
Library Location Architecture
Date 2023
Sample Text In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies. The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Editör Bradecki, T., Dymarska, N., Sanigórska, M.
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