Author
Camiz, Alessandro
Publication Date
2023
Publication Place
-
Silesian University of Technology Publishing House, Gliwice
Subject
Architecture, Urban design, Urban morphology, Transect urbanism
Type
Book
Language
English
Digital
Yes
Manuscript
No
Library
Özyeğin University
Library Asset ID
978-83-7880-887-9
Record ID
f2d480bb-64b4-41dd-a011-ff325917c762
Library Location
Architecture
Date
2023
Sample Text
In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies.
The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically
changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Editör
Bradecki, T., Dymarska, N., Sanigórska, M.