Reputation mechanism for e-commerce in virtual reality environments

Title Reputation mechanism for e-commerce in virtual reality environments
Author Fang, H., Zhang, J., Şensoy, Murat, Magnenat-Thalmann, N.
Publication Date: 2014
Publication Place - Elsevier
Subject Virtual reality environments, Reputation systems, E-marketplaces, Five senses, Subjectivity alignment
Type Periodical
Language English
Digital Yes
Manuscript No
Library: Özyeğin University
Library Asset ID 2-s2.0-84915764468
Record ID 2b95ebcd-38ea-456d-83dc-d2d7a90b7959
Library Location Computer Science
Date 2014
Notes Institute of Asian Consumer Insight ; U.S. Army Research Laboratory ; TÜBİTAK
Sample Text The interest in 3D technology and virtual reality (VR) is growing both from academia and industry, promoting the quick development of virtual marketplaces (VMs) (i.e. e-commerce systems in VR environments). VMs have inherited trust problems, e.g. sellers may advertise a perfect deal but doesn’t deliver the promised service or product at the end. In view of this, we propose a five-sense feedback oriented reputation mechanism (supported by 3D technology and VR) particularly for VMs. The user study confirms that users prefer VMs with our reputation mechanism over those with traditional ones. In our reputation mechanism, five-sense feedback is objective and buyers can use it directly in their reputation evaluation of target sellers. However, for the scenarios where buyers only provide subjective ratings, we apply the approach of subjectivity alignment for reputation computation (SARC), where ratings provided by one buyer can then be aligned (converted) for another buyer according to the two buyers’ subjectivity. Evaluation results indicate that SARC can more accurately model sellers’ reputation than the state-of-the-art approaches.
DOI 10.1016/j.elerap.2014.08.002
Cilt 13
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Reputation mechanism for e-commerce in virtual reality environments

Author Fang, H., Zhang, J., Şensoy, Murat, Magnenat-Thalmann, N.
Publication Date 2014
Publication Place - Elsevier
Subject Virtual reality environments, Reputation systems, E-marketplaces, Five senses, Subjectivity alignment
Type Periodical
Language English
Digital Yes
Manuscript No
Library Özyeğin University
Library Asset ID 2-s2.0-84915764468
Record ID 2b95ebcd-38ea-456d-83dc-d2d7a90b7959
Library Location Computer Science
Date 2014
Notes Institute of Asian Consumer Insight ; U.S. Army Research Laboratory ; TÜBİTAK
Sample Text The interest in 3D technology and virtual reality (VR) is growing both from academia and industry, promoting the quick development of virtual marketplaces (VMs) (i.e. e-commerce systems in VR environments). VMs have inherited trust problems, e.g. sellers may advertise a perfect deal but doesn’t deliver the promised service or product at the end. In view of this, we propose a five-sense feedback oriented reputation mechanism (supported by 3D technology and VR) particularly for VMs. The user study confirms that users prefer VMs with our reputation mechanism over those with traditional ones. In our reputation mechanism, five-sense feedback is objective and buyers can use it directly in their reputation evaluation of target sellers. However, for the scenarios where buyers only provide subjective ratings, we apply the approach of subjectivity alignment for reputation computation (SARC), where ratings provided by one buyer can then be aligned (converted) for another buyer according to the two buyers’ subjectivity. Evaluation results indicate that SARC can more accurately model sellers’ reputation than the state-of-the-art approaches.
DOI 10.1016/j.elerap.2014.08.002
Cilt 13
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