Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions

Title Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
Author Baykal, Gökçe Elif, Leylekoğlu, Ali, Sezer, Can Bora, İlhan, Işıl Oygür
Publication Date: 2022-12-01
Publication Place - ACM
Subject Child-computer interaction, Hand tracking, Object interaction, Spatial thinking, Virtual Reality
Type Document
Language English
Digital Yes
Manuscript No
Library: Özyeğin University
Library Asset ID 978-145039948-7
Record ID 463b9614-5977-4e36-81eb-eca017ee44ec
Library Location Communication Design, Industrial Design
Date 2022-12-01
Sample Text This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a qualitative analysis of children's goal-directed actions as one dimension of gestural input. Based on our early results, we list a set of goal-directed actions as a first stage for developing a manipulative gestural taxonomy. For a more comprehensive view, we suggest a further in-depth investigation of these actions combined with hand and finger kinematics, and outline a number of paths for future research.
DOI 10.1145/3565970.3567707
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Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions

Author Baykal, Gökçe Elif, Leylekoğlu, Ali, Sezer, Can Bora, İlhan, Işıl Oygür
Publication Date 2022-12-01
Publication Place - ACM
Subject Child-computer interaction, Hand tracking, Object interaction, Spatial thinking, Virtual Reality
Type Document
Language English
Digital Yes
Manuscript No
Library Özyeğin University
Library Asset ID 978-145039948-7
Record ID 463b9614-5977-4e36-81eb-eca017ee44ec
Library Location Communication Design, Industrial Design
Date 2022-12-01
Sample Text This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a qualitative analysis of children's goal-directed actions as one dimension of gestural input. Based on our early results, we list a set of goal-directed actions as a first stage for developing a manipulative gestural taxonomy. For a more comprehensive view, we suggest a further in-depth investigation of these actions combined with hand and finger kinematics, and outline a number of paths for future research.
DOI 10.1145/3565970.3567707
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