A study on the adoption of virtual reality in industrial design education | Kütüphane.osmanlica.com

A study on the adoption of virtual reality in industrial design education

İsim A study on the adoption of virtual reality in industrial design education
Yazar Hamurcu, A., Timur, Şebnem, Rizvanoglu, K.
Basım Tarihi: 2023-12-01
Basım Yeri - IEEE
Konu Industrial design (ID) education, Learning environments, Learning technologies, Virtual reality (VR)
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 1939-1382
Kayıt Numarası 13a5fe83-6991-4df7-a972-366cedd365e6
Lokasyon Industrial Design
Tarih 2023-12-01
Notlar Turkish Council of Higher Education
Örnek Metin Virtual reality (VR) technology has been commercially and economically accessible to industrial designers for the past seven years, following the introduction of VR glasses and headsets, e.g., the HTC Vive and the Oculus Rift, in 2016. However, despite the growing popularity of VR implementations in education, it remains unclear to what extent industrial design (ID) students and instructors will adopt this technology. Hence, this article discusses the limited adoption of VR technology in ID education based on the analysis of qualitative data obtained from ID students and instructors, specifically their perspectives on integrating VR into the education process. The dataset comprises written and verbal expressions obtained through an online form and a group discussion session. The findings obtained from the analysis conducted through the content analysis approach suggest that both ID students and instructors harbor concerns regarding the incorporation of VR technology in ID education. These reservations primarily revolve around the potential adverse impacts of VR usage on students' skill development in terms of manual dexterity and material knowledge, as well as the effectiveness of its implementation within the context of ID education.
DOI 10.1109/TLT.2023.3321292
Cilt 16
Kaynağa git Özyeğin Üniversitesi Özyeğin Üniversitesi
Özyeğin Üniversitesi Özyeğin Üniversitesi
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A study on the adoption of virtual reality in industrial design education

Yazar Hamurcu, A., Timur, Şebnem, Rizvanoglu, K.
Basım Tarihi 2023-12-01
Basım Yeri - IEEE
Konu Industrial design (ID) education, Learning environments, Learning technologies, Virtual reality (VR)
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 1939-1382
Kayıt Numarası 13a5fe83-6991-4df7-a972-366cedd365e6
Lokasyon Industrial Design
Tarih 2023-12-01
Notlar Turkish Council of Higher Education
Örnek Metin Virtual reality (VR) technology has been commercially and economically accessible to industrial designers for the past seven years, following the introduction of VR glasses and headsets, e.g., the HTC Vive and the Oculus Rift, in 2016. However, despite the growing popularity of VR implementations in education, it remains unclear to what extent industrial design (ID) students and instructors will adopt this technology. Hence, this article discusses the limited adoption of VR technology in ID education based on the analysis of qualitative data obtained from ID students and instructors, specifically their perspectives on integrating VR into the education process. The dataset comprises written and verbal expressions obtained through an online form and a group discussion session. The findings obtained from the analysis conducted through the content analysis approach suggest that both ID students and instructors harbor concerns regarding the incorporation of VR technology in ID education. These reservations primarily revolve around the potential adverse impacts of VR usage on students' skill development in terms of manual dexterity and material knowledge, as well as the effectiveness of its implementation within the context of ID education.
DOI 10.1109/TLT.2023.3321292
Cilt 16
Özyeğin Üniversitesi
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