Author
Miramirkhani, Farshad, Uysal, Murat, Panayırcı, E.
Publication Date
2015-02-07
Publication Place
-
SPIE
Type
Document
Language
English
Digital
Yes
Manuscript
No
Library
Özyeğin University
Library Asset ID
978-1-62841-477-6
Record ID
28c279bd-ffb6-405a-8827-d749bb0dd4ee
Library Location
Electrical & Electronics Engineering
Date
2015-02-07
Notes
Due to copyright restrictions, the access to the full text of this article is only available via subscription.
Sample Text
In this paper, we investigate channel modeling for visible light communications (VLC) using non-sequential ray tracing simulation tools. We create three dimensional realistic simulation environments to depict indoor scenarios specifying the geometry of the environment, the objects inside, the reflection characteristics of the surface materials as well as the characteristics of the transmitter and receivers, i.e., LED sources and photodioes. Through ray tracing simulations, we compute the received optical power and the delay of direct/indirect rays which are then used to obtain the channel impulse response (CIR). Following this methodology, we present CIRs for a number of indoor environments including empty/furnished rectangular rooms with different sizes and wall/object materials (e.g., plaster, gloss paint, wood, aluminum metal, glass) assuming deployment of both single and multiple LED transmitters. We further quantify multipath channel parameters such as delay spread and channel DC gain for each configuration and provide insights into the effects of indoor environment parameters (e.g., size, wall/object materials, etc.), transmitter/receiver specifications (e.g., single vs. multiple transmitters, location, rotation etc.) on the channel.
DOI
10.1117/12.2077565
Cilt
9387