Author
Bentaleb, A., Beğen, Ali Cengiz, Zimmermann, R.
Publication Date
2018-11-28
Publication Place
-
IEEE
Subject
HAS, DASH, QoE, Game theory, ABR
Type
Document
Language
English
Digital
Yes
Manuscript
No
Library
Özyeğin University
Library Asset ID
978-153864195-8
Record ID
6bc26253-ff6b-4014-84c9-ed5cb99ec6eb
Library Location
Computer Science
Date
2018-11-28
Notes
National Natural Science Foundation of China ; NUS (Suzhou) Research Institute ; UAE University
Sample Text
Most existing DASH adaptive bitrate (ABR) schemes are designed to behave in their own self-interest and do not perform consistently in all network environments. In this work, we provide a practical implementation, materials and demonstration of a game theoretical ABR scheme, termed GTA [1], in the dash.js reference player. The GTA approach optimizes the viewer experience across multiple players without requiring explicit communication, and maintains a high playback bitrate while reducing startup delay, and minimizing quality switches and stalls.
DOI
10.1109/ICMEW.2018.8551495