Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP | Kütüphane.osmanlica.com

Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP

İsim Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP
Yazar Bentaleb, A., Beğen, Ali Cengiz, Harous, S., Zimmermann, R.
Basım Tarihi: 2018-06-12
Basım Yeri - Association for Computing Machinery, Inc
Konu HTTP adaptive streaming, DASH, Game theory, QoE optimization, Consensus, ABR scheme, FastMPC
Tür Belge
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 978-1-4503-5192-8
Kayıt Numarası 71f34c59-24de-4372-a6c8-58431a6e5e96
Lokasyon Computer Science
Tarih 2018-06-12
Notlar National Natural Science Foundation of China ; National University of Singapore (Suzhou) Research Institute ; UAE University
Örnek Metin In streaming media, it is imperative to deliver a good viewer experience to preserve customer loyalty. Prior research has shown that this is rather difficult when shared Internet resources struggle to meet the demand from streaming clients that are largely designed to behave in their own self-interest. To date, several schemes for adaptive streaming have been proposed to address this challenge with varying success. In this paper, we take a different approach and develop a game theoretic approach. We present a practical implementation integrated in the dash.js reference player and provide substantial comparisons against the state-of-the-art methods using trace-driven and real-world experiments. Our approach outperforms its competitors in the average viewer experience by 38.5% and in video stability by 62%.
DOI 10.1145/3204949.3204961
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Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP

Yazar Bentaleb, A., Beğen, Ali Cengiz, Harous, S., Zimmermann, R.
Basım Tarihi 2018-06-12
Basım Yeri - Association for Computing Machinery, Inc
Konu HTTP adaptive streaming, DASH, Game theory, QoE optimization, Consensus, ABR scheme, FastMPC
Tür Belge
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 978-1-4503-5192-8
Kayıt Numarası 71f34c59-24de-4372-a6c8-58431a6e5e96
Lokasyon Computer Science
Tarih 2018-06-12
Notlar National Natural Science Foundation of China ; National University of Singapore (Suzhou) Research Institute ; UAE University
Örnek Metin In streaming media, it is imperative to deliver a good viewer experience to preserve customer loyalty. Prior research has shown that this is rather difficult when shared Internet resources struggle to meet the demand from streaming clients that are largely designed to behave in their own self-interest. To date, several schemes for adaptive streaming have been proposed to address this challenge with varying success. In this paper, we take a different approach and develop a game theoretic approach. We present a practical implementation integrated in the dash.js reference player and provide substantial comparisons against the state-of-the-art methods using trace-driven and real-world experiments. Our approach outperforms its competitors in the average viewer experience by 38.5% and in video stability by 62%.
DOI 10.1145/3204949.3204961
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