Could head motions affect quality when viewing 360° videos? | Kütüphane.osmanlica.com

Could head motions affect quality when viewing 360° videos?

İsim Could head motions affect quality when viewing 360° videos?
Yazar Kara, Burak, Akçay, Mehmet Necmettin, Beğen, Ali Cengiz, Ahsan, S., Curcio, I. D. D., Aksu, E. B.
Basım Tarihi: 2023-04-01
Basım Yeri - IEEE
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 1070-986X
Kayıt Numarası 98de088b-f224-4c37-b7fc-f9d0d1904d2d
Lokasyon Computer Science
Tarih 2023-04-01
Örnek Metin Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple surrogate for such experiences at a given time. While this baseline approach has been later augmented by some researchers using pupil and gaze tracking, head tracking has not been considered in enough detail. This article tackles whether head motions can influence the perception of 360° videos. Inspired by the latest research, this article conceptualizes a head-motion-aware metric for measuring viewport quality. A comparative study against existing head-motion-unaware metrics reveals sizeable differences. Motivated by this, we invite the community to research this topic further and substantiate the new metric's validity.
DOI 10.1109/MMUL.2022.3215089
Cilt 30
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Could head motions affect quality when viewing 360° videos?

Yazar Kara, Burak, Akçay, Mehmet Necmettin, Beğen, Ali Cengiz, Ahsan, S., Curcio, I. D. D., Aksu, E. B.
Basım Tarihi 2023-04-01
Basım Yeri - IEEE
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 1070-986X
Kayıt Numarası 98de088b-f224-4c37-b7fc-f9d0d1904d2d
Lokasyon Computer Science
Tarih 2023-04-01
Örnek Metin Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple surrogate for such experiences at a given time. While this baseline approach has been later augmented by some researchers using pupil and gaze tracking, head tracking has not been considered in enough detail. This article tackles whether head motions can influence the perception of 360° videos. Inspired by the latest research, this article conceptualizes a head-motion-aware metric for measuring viewport quality. A comparative study against existing head-motion-unaware metrics reveals sizeable differences. Motivated by this, we invite the community to research this topic further and substantiate the new metric's validity.
DOI 10.1109/MMUL.2022.3215089
Cilt 30
Özyeğin Üniversitesi
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