Game of streaming players: Is consensus viable or an illusion? | Kütüphane.osmanlica.com

Game of streaming players: Is consensus viable or an illusion?

İsim Game of streaming players: Is consensus viable or an illusion?
Yazar Bentaleb, A., Beğen, Ali Cengiz, Harous, S., Zimmermann, R.
Basım Tarihi: 2019-08
Basım Yeri - Association for Computing Machinery, Inc
Konu HAS, QoE, ABR, Scalability, Instability, Unfairness, Underutilization, Game theory, Consensus theory
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 1551-6857
Kayıt Numarası e57cdc13-cefa-4a6f-9e36-daf3ab1fc760
Lokasyon Computer Science
Tarih 2019-08
Notlar Singapore Ministry of Education Academic Research Fund Tier 1 under MOE's grant ; UAE University
Örnek Metin The dramatic growth of HTTP adaptive streaming (HAS) traffic represents a practical challenge for service providers in satisfying the demand from their customers. Achieving this in a network where multiple players share the network capacity has so far proved hard because of the bandwidth competition among the HAS players. This competition is exacerbated by the bandwidth overestimation that is introduced due to the isolated and selfish behavior of the HAS players. Each player strives individually to select the maximum bitrate without considering the co-existing players or network resource dynamics. As a result, the HAS players suffer from video quality instability, quality unfairness, and network underutilization or oversubscription, and the players observe a poor quality of experience (QoE). To address this issue, we propose a fully distributed game theory and consensus-based collaborative adaptive bitrate solution for shared network environments, termed Game Theory and consensus-based Approach for Cooperative HAS delivery systems (GTAC). Our solution consists of two-stage games that run in parallel during a streaming session. We extensively evaluate GTAC on a broad set of trace-driven and real-world experiments. Results show that GTAC enhances the viewer QoE by up to 22%, presentation quality stability by up to 24%, fairness by at least 31%, and network utilization by 28% compared to the well-known schemes.
DOI 10.1145/3336496
Cilt 15
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Game of streaming players: Is consensus viable or an illusion?

Yazar Bentaleb, A., Beğen, Ali Cengiz, Harous, S., Zimmermann, R.
Basım Tarihi 2019-08
Basım Yeri - Association for Computing Machinery, Inc
Konu HAS, QoE, ABR, Scalability, Instability, Unfairness, Underutilization, Game theory, Consensus theory
Tür Süreli Yayın
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 1551-6857
Kayıt Numarası e57cdc13-cefa-4a6f-9e36-daf3ab1fc760
Lokasyon Computer Science
Tarih 2019-08
Notlar Singapore Ministry of Education Academic Research Fund Tier 1 under MOE's grant ; UAE University
Örnek Metin The dramatic growth of HTTP adaptive streaming (HAS) traffic represents a practical challenge for service providers in satisfying the demand from their customers. Achieving this in a network where multiple players share the network capacity has so far proved hard because of the bandwidth competition among the HAS players. This competition is exacerbated by the bandwidth overestimation that is introduced due to the isolated and selfish behavior of the HAS players. Each player strives individually to select the maximum bitrate without considering the co-existing players or network resource dynamics. As a result, the HAS players suffer from video quality instability, quality unfairness, and network underutilization or oversubscription, and the players observe a poor quality of experience (QoE). To address this issue, we propose a fully distributed game theory and consensus-based collaborative adaptive bitrate solution for shared network environments, termed Game Theory and consensus-based Approach for Cooperative HAS delivery systems (GTAC). Our solution consists of two-stage games that run in parallel during a streaming session. We extensively evaluate GTAC on a broad set of trace-driven and real-world experiments. Results show that GTAC enhances the viewer QoE by up to 22%, presentation quality stability by up to 24%, fairness by at least 31%, and network utilization by 28% compared to the well-known schemes.
DOI 10.1145/3336496
Cilt 15
Özyeğin Üniversitesi
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