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Benchmarking the second edition of the omnidirectional media format standard

İsim Benchmarking the second edition of the omnidirectional media format standard
Yazar Kara, Burak, Akçay, Mehmet Necmettin, Beğen, Ali Cengiz, Ahsan, S., Curcio, I. D. D., Kammachi-Sreedhar, K., Aksu, E.
Basım Tarihi: 2022
Basım Yeri - IEEE
Konu 360° video, Adaptive streaming, OMAF, Tiled media, VR
Tür Belge
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane: Özyeğin Üniversitesi
Demirbaş Numarası 978-166547172-5
Kayıt Numarası 504cb35f-60aa-4b05-a723-5fe68369ea28
Lokasyon Computer Science
Tarih 2022
Örnek Metin Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. The second edition kept all the features defined in the first OMAF edition while introducing some new ones, such as overlays and multi-viewpoints. OMAF v2's Tile Index Segments that contain metadata to track fragment data per segment and quality levels create a bandwidth overhead. During the OMAF v2 standardization, multiple methods for the track fragment run representation were studied to deal with this overhead. This paper presents the implementation of one of these methods, the compressed box method using the DEFLATE algorithm (OMAF v2*). It also provides comprehensive test results of OMAF v1, OMAF v2 and OMAF v2∗ with various combinations of three tile grids (6x4, 8x6 and 12x8), three segment durations (300 ms, 900 ms and 3 s), two videos (RollerCoaster and Timelapse), two bitrate groups (each group with four different bitrates) and two HTTP versions (HTTP/1.1 and H2).
DOI 10.1109/ISM55400.2022.00038
Kaynağa git Özyeğin Üniversitesi Özyeğin Üniversitesi
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Benchmarking the second edition of the omnidirectional media format standard

Yazar Kara, Burak, Akçay, Mehmet Necmettin, Beğen, Ali Cengiz, Ahsan, S., Curcio, I. D. D., Kammachi-Sreedhar, K., Aksu, E.
Basım Tarihi 2022
Basım Yeri - IEEE
Konu 360° video, Adaptive streaming, OMAF, Tiled media, VR
Tür Belge
Dil İngilizce
Dijital Evet
Yazma Hayır
Kütüphane Özyeğin Üniversitesi
Demirbaş Numarası 978-166547172-5
Kayıt Numarası 504cb35f-60aa-4b05-a723-5fe68369ea28
Lokasyon Computer Science
Tarih 2022
Örnek Metin Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. The second edition kept all the features defined in the first OMAF edition while introducing some new ones, such as overlays and multi-viewpoints. OMAF v2's Tile Index Segments that contain metadata to track fragment data per segment and quality levels create a bandwidth overhead. During the OMAF v2 standardization, multiple methods for the track fragment run representation were studied to deal with this overhead. This paper presents the implementation of one of these methods, the compressed box method using the DEFLATE algorithm (OMAF v2*). It also provides comprehensive test results of OMAF v1, OMAF v2 and OMAF v2∗ with various combinations of three tile grids (6x4, 8x6 and 12x8), three segment durations (300 ms, 900 ms and 3 s), two videos (RollerCoaster and Timelapse), two bitrate groups (each group with four different bitrates) and two HTTP versions (HTTP/1.1 and H2).
DOI 10.1109/ISM55400.2022.00038
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